We took a look at some of the top viral videos of the moment: http://www.nma.co.uk/resources/viral-brand-chart. (Generally all sources of hilarity – funny stuff seems to always be what people share most).
We then had superstar Dan from Aardman digital talk to us about Viral gaming. I’ve only been involved in a few games before and I know how difficult they can be. Even at the concept stage it’s hard to come up with something different and original.
Tips I picked up
- Seems obvious – but the game must be fun, challenging but not too difficult. This is easily missed.
- When launching a viral game the first 48 hours are the most critical – this is the time when it will sink or swim. You have to accept the risk with anything “viral” – it may sink.
- Sometimes this is time to start selling out to advertising to try and breathe life into it.
- The ideal launch time is Thursday lunch GMT – this maximises chance it’ll be picked up by UK and US market and that things will really pick up at the weekend.
- Germans love playing online games. Das ist zehr gut!
- You need to seed the game out there but there are platforms such as Kongregate and Newgrounds .
- You should work out the gameplay first not the design. If it’s not fun to play it won’t be played – colouring it in won’t make a difference.
- So I think I’ve said this a few times – MAKE IT FUN!
- Everyone thinks that the age demographic is spotty teenagers – it isn’t, they have better games to play (PS3, Xbox, Wii, Mobile and other solo games teenagers like to do alone in their bedroom). Online games are mostly played by 25 – 45.
- Don’t drink too much at the free bar unless you want to start rambling rubbish to the accounts team from McCann Erickson.
If anyone is interested here is the meme playlist we went through: http://www.rubberrepublic.com/2010/11/kittencamp-bristol-playlist/
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